Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
In a blog Microsoft is talking DX Raytracing Tier 1.1 and overall a previews a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. DirectX ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
REDMOND, Wash. Jan. 22, 2003 Microsoft Corp. today announced broadened availability of the Microsoft® DirectX® 9.0 application programming interface (API). The latest version of the Microsoft Windows® ...
Use left and right arrow keys to seek audio. Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is.
What is now the foundation of most PC games began almost 30 years ago as a desperate act of self-defence. A look at technology, triumphs and failures. What is now the foundation for most PC games ...
Microsoft has announced the new DirectX 12 Agility SDK. The new SDK makes modern DirectX 12 Ultimate features backwards compatible with older OS versions which should help in increasing its adoption.
One of the problems game developers face today is with the flexibility of shaders and their scalability as they get evermore complex. For example, if multiple shaders are needed in a certain scenario, ...
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