Classes are “hyper-personalized” so students can chose the projects they want to work on — for example, they can code a game like Pong, a math stimulation or a physics simulation. Projects are visual ...
It’s a Sunday morning at East Dulwich Picturehouse in South London, and a group of three- and four-year-old children is playing in a backroom. But not with cars or dolls. Instead, they are learning ...
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